Tibia is in Twitch's top 3 in Brazil, and almost nobody clips it
Twitch's State of Gaming 2026 report puts Tibia among the top three games in Brazil, next to League of Legends and VALORANT. It is a 1997 game with 2D graphics and a lot of jargon, which is exactly why so few people clip it: the material looks hard. It is not, if you clip the person instead of the game.

Tibia is in Twitch's top 3 in Brazil, and almost nobody clips it
The fact: Twitch's State of Gaming 2026, published on September 9 and covering January through August, lists the top three games in each region. For Brazil, the list is League of Legends, VALORANT and Tibia.
Two esports titles with pro leagues, official calendars and co-streaming. And a 2D MMORPG from 1997, the only game on Brazil's list that does not appear in any other region of the report. For clippers, that third name is the most interesting of the three.
Why Tibia is so Brazilian
This is not new in 2026. Tibia launched in January 1997, built by German students, and is still run by CipSoft. In a 2009 company poll, Brazil was already the country with the most players, at 26.56%, ahead of Poland, according to Wikipedia.
On Twitch, the Brazilian weight shows up again. A Stream Hatchet analysis of the game's growth on the platform found that between September 24 and October 23, 2023, Tibia climbed 23 places in the game rankings, and that six of the ten biggest streamers of the game in that period were Portuguese-speaking, accounting for 63% of hours watched (Hatchet).
In other words: an old, loyal Brazilian community, with Brazilian streamers at the center of the game's global audience. If you clip in English, that is still useful: the moments that work translate with captions, and Poland was a close second in that 2009 poll.
Why so few people clip it
From what we see in the feed, there are far fewer vertical Tibia clips than the Twitch audience would suggest. Three reasons:
It looks unreadable. The client is 2D, top-down, with a small character and a lot of interface. At 9:16, the game screen turns into a smudge.
It looks insular. Hunts, loot, wars, respawns: the community's vocabulary pushes away people who do not play, and clippers assume outsiders will not follow.
Streams are long and slow. Lots of hunting, few peaks. Hunting for moments by hand is tiring.
All three have the same fix: clip the person, not the game. It is the logic we used for indie games and horror games. Viewers do not need to understand what happened on screen. They need to see what happened on the face.
What kind of moment makes a clip
Tibia has one trait that helps a lot: dying is expensive. From the start, the game was known for punishing death with lost experience and items, as Wikipedia notes. When something costs a lot, the reaction is big. Four kinds of moments:
The death. The most universal. A streamer losing hours of progress in one second makes sense to anyone, player or not. Clip the approach, the death and the rant afterwards.
The rare drop. The opposite: the celebration when the item they have been hunting for days finally drops. Works best when the streamer explains in one sentence what it means.
The war. Guild conflict gives you a story with sides, a rival and a turn. It is the content that needs the most context, so use captions to say who is who in a few words.
The twenty-year veteran's story. The streamer remembering their first character, the internet café, the old days. It reaches people who played and quit, and that audience is large.
What almost never works: hunts where nothing happens, technical build talk, and anything that only makes sense if you are on that server.
How to frame a 2D game in vertical
The full Tibia screen at 9:16 does not work. What does:
- Webcam dominant, top half or more.
- A zoomed crop of the character area below, only when the screen matters (the death, the drop, the fight).
- Big captions in the middle, between the two, explaining jargon in one line when needed: "he just lost three days of progress".
When the screen does not matter (the story, the rant), go full-screen webcam. The framing changes through the clip, as explained in turning gameplay into vertical clips.
Rules to respect
Two things before building the channel.
The streamer's permission. The stream is theirs. Ask in writing, as in any niche. Tibia streamers tend to have close communities, which helps the conversation.
CipSoft's rules. The company has fought illegal software in the game for a long time: it has banned thousands of characters for it and rolled out the BattlEye anti-cheat from 2017, according to Wikipedia. Clips that glorify bots, or selling characters or items for real money, put the streamer in a bad spot and can do the same to you. Before monetizing or running any giveaway tied to the game, read the rules and the fansite and creator policies on tibia.com.
A four-week test plan
Week 1. Pick two Tibia streamers with a camera and expressive reactions. Ask for permission. Watch one full stream from each without clipping anything, just noting where the peaks are.
Week 2. Publish one clip a day, rotating deaths, drops and stories. Put "Tibia" and the streamer's name in the title, because that is what people type. Measure what holds.
Week 3. Double down on the format that performed. If it was deaths, make a series: "so-and-so's worst deaths this week".
Week 4. Test outsiders: a story or death clip with captions that explain everything, aimed at people who never played. If it works, you have a channel that grows beyond the community.
Where a tool saves the hunting hours
Tibia's bottleneck is the ratio between stream length and number of peaks. Many hours of hunting for a few moments.
On Cut.Pro you point at the streamer's Twitch, Kick or YouTube channel and get clips in 10-minute batches while the stream is live, on any plan, or paste the VOD link afterwards. The AI returns candidate clips with a transcript, vertical reframing that follows the face, captions and a potential score out of 10. The editor's templates include a layout with the webcam on top and the screen below, built for games. You review a short list instead of watching six hours of hunting. If you are planning the month, the October gaming calendar shows where a new niche fits without fighting the big events.
The short version
- Twitch's State of Gaming 2026 lists LoL, VALORANT and Tibia as Brazil's top 3.
- Brazil was already Tibia's biggest country in 2009 (26.56% of players), and Portuguese-speaking streamers once reached 63% of the game's hours watched on Twitch in a month of 2023.
- Few people clip it because it looks unreadable, insular and slow. The fix is to clip the person.
- Moments that work: deaths, rare drops, wars and veterans' stories.
- Framing: webcam dominant, screen only when it matters, captions that explain the jargon.
- Streamer permission and respect for CipSoft's rules come first.
A big niche, a loyal audience and little vertical competition rarely show up together. Tibia has all three right now.
Sources: Twitch, State of Gaming 2026 · Hatchet, Tibia's streaming resurgence · Wikipedia, Tibia


